CO-DEVELOPMENT ART HOUSE

We plug into
your production.
Game-ready art, on your pipeline, on time.

Hospitality meets AAA craft. A multicultural art house for ambitious indies and AA productions every pipeline shaped to yours.
12
COLLABORATIONS
ACROSS 6 STUDIOS
~40%
REPEAT
CLIENT RATE
20+
YEARS FOUNDING
LEADERSHIP
SCROLL
Character Art
Animation
Tech Art
Rigging
Level Design
Character Art
Animation
Tech Art
TRUSTED BY STUDIOS
SHIPPING ON
OUR WORK

Selected work

House Kit: Modular environment asset pack House Kit: Asset variation
5★ on FAB Modular Environment
House Kit
Red Raccoon Original · On Sale
Wymond: Character animation project Wymond: Character detail
WIP
Character Animation Co-dev
Wymond
Wymond Labs · Codev
Hail Mary: Real-time tech art project Hail Mary: Technical details
Case Study → Real-time Tech Art
Hail Mary
Outrise Studio · Co-development
Lou: Character environment assets Lou: Environment variations
Environment Modular
Lou
Ora Studio · Personal
Emberveil: Environment assets Emberveil: Environment demo
Environment Props
Emberveil
Emberveil Demo
View full portfolio on ArtStation →
SERVICES

What we do

Art Production
Project-based delivery for closed scopes. Concept, environment, characters, props and VFX, handed off ready for engine with senior sign-off on every batch.
  • Art direction & style guides
  • Concept art · 2D / 3D blockouts
  • Environment & modular kits
  • Stylized & PBR character art
  • VFX & visual development
Embedded Teams
Talent augmentation that bends to your pipeline. Multicultural artists, embedded directly with your producers. Your tools, your standups and your standards.
  • Staff augmentation · junior to senior
  • Co-development partnership
  • Cross-timezone production coverage
  • Senior review on every delivery
  • Direct comms · no ticket queues
Tech Art
Engine-ready assets that perform. Rigs animators love, shaders that ship, optimization that holds up under profiler scrutiny.
  • Rigging · facial · IK chains
  • Animation systems & state machines
  • Shaders · materials · trim sheets
  • LODs · memory · draw call budgets
  • Unreal & Unity integration
HOW WE WORK

Featured
case study

How production
actually flows

From briefing to integration. Each stage has a clear deliverable, an owner, and a gate before it moves forward.

01
BRIEF

Brief & Direction

  • Visual target
  • Style guide
  • Scope doc
02
CONCEPT

Concept & Graybox

  • 2D concepts
  • 3D block-in
  • Level graybox
03
PRODUCTION

Production

  • Modular kits
  • Characters
  • Rigs · Anim
04
TECH

Tech & Optimization

  • LODs
  • Shaders
  • Draw Calls
05
DELIVERY

Integration

  • Engine-ready
  • Build Testing
  • Handover doc

Every asset ships with senior sign-off, clear documentation, and built for collaboration that lasts.

THE STUDIO
04 / 04

People you
actually
talk to

No phantom art director, no ticket queue. Your producers talk to our leads. Our leads sign every asset that ships.

Jose Beltran

CO-FOUNDER · CEO · ART DIRECTOR
“Outsourcing should feel close, reliable, and carefully led. Keeping close communication, clear direction, and protecting quality at every step.”

Jose guides Red Raccoon’s creative direction and client relationships, making sure each collaboration feels clear, human, and dependable. He focuses on aligning teams, protecting quality, and turning client vision into production-ready game art.

Sakura Shinomiya

CO-FOUNDER · PRINCIPAL ARTIST
“The final result matters, but so does every quiet decision that gets it there.”

Sakura brings AAA experience from Japan and 6 years across environment and character art to Red Raccoon’s work. As Co-Founder and Principal Artist, she helps protect the studio’s quality bar through careful review, refined craft, and attention to detail.

LET'S TALK

Book a discovery call.
Get a tailored art-support plan.

30 minutes, no deck. We listen, ask the right questions, and send you a written plan within 48 hours — scope, team, milestones, cost.

contact@redraccoon.art
Red Raccoon