Real-time character activation · Client: Outrise Studios

Mimic Rocky's Experience

A character pipeline case study for a real-time interactive activation produced by Outrise Studios at Forum Buenavista in Mexico City, created around the public launch experience for Project Hail Mary.

Overview

What the activation was

Mimic Rocky's Experience was an interactive activation developed for the release of Project Hail Mary, produced and executed by Outrise Studios at Forum Buenavista in Mexico City.

The experience allowed visitors to interact in real time with a digital character, combining a physical installation, camera-based tracking, real-time response, and a production-ready 3D character pipeline.

Red Raccoon supported the production by preparing the character and supporting assets for Unreal Engine, focusing specifically on model adaptation, hybrid rigging, animation cycles, texturing, cave/environment assets, and Unreal-ready implementation support.

The Challenge

A cinematic creature, translated into real time

The project required a fast, technically reliable pipeline that could support a non-human character inside a premium public activation without overclaiming, overbuilding, or breaking visual consistency.

Real-time character activation preview BY OUTRISE TEAM

Our Role

Clear ownership, clean collaboration

Red Raccoon delivered

We acted as the character pipeline studio, taking the asset from production needs into a real-time-ready implementation path.

  • Model adaptation for real-time use
  • Hybrid rigging system
  • Animation cycles and behavioral loops
  • Texture development aligned with VFX reference
  • Cave and environment assets
  • Unreal-ready implementation support

Outrise Studios led

Outrise owned the experience layer and the interactive system around the installation.

  • Experience design
  • AI tracking and camera systems
  • Interaction logic
  • Real-time behavior system
  • Overall activation production

How We Solved It

Built for performance, fidelity, and interaction

Retopology and texture breakdown for Mimic Rocky character Alternative retopology and texture hover view for Mimic Rocky character
01

Retopology and Textures

The character asset was adapted for real-time use while preserving the visual read of the VFX reference, with textures built for material response, surface detail, and dynamic lighting.

  • Real-time model adaptation
  • VFX-reference texture matching
  • Surface detail and material response
Rigging breakdown for Mimic Rocky character Alternative rigging hover view for Mimic Rocky character
02

Rigging

The character required a custom hybrid rig to support five independent legs, a dynamic head structure, and stable real-time responsiveness during interaction.

  • Five-leg setup
  • Dynamic head controls
  • Interaction-ready deformation logic
03

Animation

We produced 10 behavior animations based on film footage and reference material, designed to preserve personality while supporting the needs of a responsive installation.

  • 10 behavior loops
  • Film-footage reference study
  • Motion designed for real-time response

Selected Visuals

Development process

Behind-the-scenes work showing the hybrid rig development, texturing iterations, environmental design, and animation loops that powered the real-time activation at Forum Buenavista.

Rig and interaction tests

Articulations

Hand and paw articulation enabling expressive gestures across all fingers and joints.

Movement System

Five-leg locomotion system bringing life to Rocky's non-humanoid movement and visitor interaction.

Head Expression Rig

Head rocks rigged for movement and sound design—how Rocky communicates with visitors through physical expression.

Texturing turnaround

360-degree texture passes capturing material definition, color variation, and surface detail for real-time lighting response.

Character concepts informed the animation exploration. Before finalizing the movement system, we studied Rocky's visual language through design variations and expression studies.

Concept art for Mimic Rocky by Red RaccoonAlternative concept art exploration for Mimic Rocky by Red Raccoon
Concept Art Exploration

Character studies exploring Rocky's personality, silhouette, and visual language for the activation.

Roll Out Cycle

Animation cycle tuned for real-time response, looping naturally while Rocky reacts to visitor proximity and interaction.

Cave environment render for Mimic Rocky's ExperienceAlternative cave environment render for Mimic Rocky's Experience
Cave Interactive Space

Environment assets from Outrise's design, which Red Raccoon integrated and implemented into the installation, managing visitor sightlines and interactive zones.

Public Documentation

Featured coverage

Coverage and social posts are linked as press and public documentation. Red Raccoon’s claim remains focused on the character pipeline delivered for Outrise Studios.

What's Next

We're still in touch

The best sign of a good partnership? When the collaboration doesn't end. After Mimic Rocky's Experience, we continued working with Outrise Studios on new projects. We can't detail everything, some work is under NDA, but what we can tell you is this: the relationship held, the workflow stayed clean, and both teams kept coming back for more. That trust is what every partnership should feel like.

Ready to build something together? Let's talk about your pipeline.

Bring your project to Red Raccoon

Whether you're building interactive experiences, real-time character systems, or need specialized art pipeline support, Red Raccoon integrates with your team to deliver production-ready assets without friction.

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